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Send Event To Children

Send a global event to all FSMs on a GameObject and its children.

Parameters

Parameter Description
Event The event to send.
Data Optional data to send with the event.
Parent The GameObject to send the event to.
Delay Optional delay in seconds before sending the event.

Details

The event is processed first by the current state, then any child states, and then the parent state.

If the state has multiple regions, the event is sent to each region.

Debugging

Check events sent in the FSM Log