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Input

Unity API

Actions that directly wrap Unity Input methods or properties link to the corresponding Input API reference.

PlayMaker also extends Unity's Input system with these action groups:

Categories

Axis

Read axis values as float, Vector2, or Vector3 input.

Button

Check button and any-key pressed states.

Mouse

Detect mouse hover and click events on scene objects.

Touch

Detect swipe and tap gestures.

Input Events

Handle EventSystem callbacks for pointer, drag, scroll, submit/cancel, and selection events.

Buffered Input

Handle button presses inside a timing window for jump buffering, coyote time, chords, and similar moves.