Input
Unity API
Actions that directly wrap Unity Input methods or properties link to the corresponding Input API reference.
PlayMaker also extends Unity's Input system with these action groups:
Categories
Read axis values as float, Vector2, or Vector3 input.
Check button and any-key pressed states.
Detect mouse hover and click events on scene objects.
Detect swipe and tap gestures.
Handle EventSystem callbacks for pointer, drag, scroll, submit/cancel, and selection events.
Handle button presses inside a timing window for jump buffering, coyote time, chords, and similar moves.