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Procedural Generation

Build runtime procedural content with modular action sets for maps, rooms, sprites, strings, and tilemap post-processing.

Sample Scenes

Import Procedural Generation Sample Scenes from the Addons Browser for end-to-end examples.

Categories

Maps

Generate and refine 2D cell-based layouts using generator and filter workflows.

Rects

Create room-style rect layouts, connect them, and build connector geometry between regions.

Sprites

Generate or combine sprite layers at runtime for visual variety.

Strings

Generate random names, usernames, passwords, and other procedural text.

Tilemaps

Fill and replace tile patterns to turn generated data into playable map detail.