Convert Actions
Convert actions transform one variable type into another.
They read a source value, apply conversion rules, and store the result.

Some convert actions have optional Success and Failure events.
Convert Bool Actions
Convert Bool To XXX actions are worth calling out as a compact way to branch data without branching flow.

Instead of building extra states or multiple actions, you can map a bool value directly to two outputs:
Bool: input conditionTrue Value: value used when bool is trueFalse Value: value used when bool is falseStore Result: output variable
Convert Actions
Convert Bool To Color
Picks True Value or False Value.
Convert Bool To Float
Picks True Value or False Value.
Convert Bool To GameObject
Picks True Value or False Value.
Convert Bool To Integer
Picks True Value or False Value.
Convert Bool To Sprite
Picks True Value or False Value.
Convert Bool To String
Picks True Value or False Value.
Convert Bool To Transform
Picks True Value or False Value.
Convert Bool To Vector2
Picks True Value or False Value.
Convert Bool To Vector3
Picks True Value or False Value.
Convert Color To Vector4
Maps r,g,b,a to x,y,z,w.
Convert Float To Bool
Uses threshold + comparison mode.
Convert Float To Integer
Supports round, floor, ceil, truncate.
Convert Float To String Map
Rule map; first matching rule wins.
Convert Integer To Bool
0 is false; non-zero is true.
Convert Integer To String Map
Rule map; first matching rule wins.
Convert Seconds To String
TimeSpan format placeholders supported.
Convert String To Bool
Sends success/failure events.
Convert String To Color
Supports HTML color and CSV values.
Convert String To Float
Sends success/failure events.
Convert String To Integer
Sends success/failure events.
Convert Variable To String
Uses PlayMaker debug string formatting.
Convert Vector2 To Vector3
Supports axis mapping + fill value.
Convert Vector3 To Vector2
Selects which axes to keep.
Convert Vector4 To Color
Maps x,y,z,w to r,g,b,a.