Skip to content

Effects

Effects actions provide quick visual behaviors for lights, renderers, and UI elements.

Categories

Blink

Repeating on/off patterns.

Flicker

Randomized on/off pulses.

Fade

One-shot fades over time.

Particles

Custom particle behavior helpers.

FX Driver

Map changing gameplay values to visual effect intensity.

When to use these

Use Effects actions when you want simple visual feedback without building animation timelines.

Examples:

  1. Make a warning light blink while an alarm is active.
  2. Add subtle flicker to a torch light.
  3. Fade UI graphics in/out during transitions.