Effects
Effects actions provide quick visual behaviors for lights, renderers, and UI elements.
Categories
Repeating on/off patterns.
Randomized on/off pulses.
One-shot fades over time.
Custom particle behavior helpers.
Map changing gameplay values to visual effect intensity.
When to use these
Use Effects actions when you want simple visual feedback without building animation timelines.
Examples:
- Make a warning light blink while an alarm is active.
- Add subtle flicker to a torch light.
- Fade UI graphics in/out during transitions.