Time
Unity API
Actions that directly wrap Unity Time methods or properties link to the corresponding Time API reference.
PlayMaker's Time actions are organized into two groups:
- Pause System for global pause and resume control.
- Timer for reusable countdown timers stored in PlayMaker variables.
Categories
Request and release global pause state without accidentally unpausing too early when multiple systems need the game paused.
Start, inspect, pause, resume, reset, stop, and check countdown timers stored in Timer variables.
Notes
- The game stays paused until every system that asked to pause has also asked to resume.
- Timer actions work with PlayMaker's built-in
Timervariable type, which is useful for countdowns you want to start in one state and inspect in another.