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Time

Unity API

Actions that directly wrap Unity Time methods or properties link to the corresponding Time API reference.

PlayMaker's Time actions include a small set of PlayMaker-specific actions, plus subcategories for pause control and reusable timers.

Time

Get Time In State

Read how long the current FSM state has been active, in seconds.

Categories

PlayMaker's Time action docs are also grouped into these subcategories:

Pause System

Request and release global pause state without accidentally unpausing too early when multiple systems need the game paused.

Timer

Start, inspect, pause, resume, reset, stop, and check countdown timers stored in Timer variables.

Notes

  • Get Time In State measures time spent in the current state and resets when the FSM enters that state again.
  • The game stays paused until every system that asked to pause has also asked to resume.
  • Timer actions work with PlayMaker's built-in Timer variable type, which is useful for countdowns you want to start in one state and inspect in another.