Loop
Loop actions run actions multiple times.

Use these actions when you want PlayMaker to repeat the same actions several times, or once for each item in a group such as child objects, list items, or table records. For example, you might spawn a wave of enemies, update every child object, or process each item in a list.
Loop Actions
Run the state actions once for each child of a target GameObject.
Run the state actions once for each record in a Data Table.
Run the state actions once for each item in a list variable.
Repeat the following actions in the state for a specified number of iterations.
Skip the rest of the current iteration and continue to the next one.
Repeat the actions before this action for a specified number of iterations.
Stop a running loop based on a bool condition.