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Loop

Loop actions run actions multiple times.

Spawn Row

Use these actions when you want PlayMaker to repeat the same actions several times, or once for each item in a group such as child objects, list items, or table records. For example, you might spawn a wave of enemies, update every child object, or process each item in a list.

Loop Actions

For Each Child

Run the state actions once for each child of a target GameObject.

For Each Data Table Record

Run the state actions once for each record in a Data Table.

For Each List Item

Run the state actions once for each item in a list variable.

Loop

Repeat the following actions in the state for a specified number of iterations.

SkipLoop

Skip the rest of the current iteration and continue to the next one.

Loop State

Repeat the actions before this action for a specified number of iterations.

StopLoop

Stop a running loop based on a bool condition.