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Save/Load

Save/Load actions cover built-in variable persistence, PlayerPrefs workflows, and data snapshots.

Categories

Save System

Integrated PlayMaker save workflow for FSM/global variables and broader runtime state.

PlayerPrefs

Lightweight key/value persistence built on Unity PlayerPrefs, including extended variable save/load helpers.

Tilemaps

Snapshot-based tilemap persistence for capturing and restoring tile state at runtime.