Interaction
Interaction actions help you find, activate, dock with, undock from, and manage interactable targets.
For system setup and component workflows, see the Interactables Guide.
Interactables System
These actions are the main PlayMaker interface for the Interactables system.
Update an Interactor, evaluate nearby Interactables, and handle activation input.
Change how far an Interactor searches for targets.
Interactor Suppress Interactable
Temporarily prevent one Interactable from being selected again.
Interactor Clear Active Interaction
Clear the current active interaction so it can end or reactivate cleanly.
Enable or disable an Interactable at runtime.
Docking and Alignment
These actions use Interactable docking data directly. They are related to the interaction workflow, but they do not perform target scanning or selection by themselves.
GameObject Dock With Interactable
Snap or smoothly move a GameObject to an Interactable docking transform.
GameObject Undock From Interactable
Move a GameObject to an Interactable undocking transform or fallback transform.