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Interaction

Interaction actions help you find, activate, dock with, undock from, and manage interactable targets.

For system setup and component workflows, see the Interactables Guide.

Interactables System

These actions are the main PlayMaker interface for the Interactables system.

Interactor Update

Update an Interactor, evaluate nearby Interactables, and handle activation input.

Interactor Set Search Radius

Change how far an Interactor searches for targets.

Interactor Suppress Interactable

Temporarily prevent one Interactable from being selected again.

Interactor Clear Active Interaction

Clear the current active interaction so it can end or reactivate cleanly.

Interactable Set Enabled

Enable or disable an Interactable at runtime.

Docking and Alignment

These actions use Interactable docking data directly. They are related to the interaction workflow, but they do not perform target scanning or selection by themselves.

GameObject Dock With Interactable

Snap or smoothly move a GameObject to an Interactable docking transform.

GameObject Undock From Interactable

Move a GameObject to an Interactable undocking transform or fallback transform.