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Showcase

PlayMaker has helped ship games like Hearthstone, INSIDE, Hollow Knight, The Forest, GRIS, Observation, Blue Prince, Firewatch, Hauntii, and more. It supports teams of every size, from AAA studios to solo indie developers, across a wide range of platforms.

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    Hollow Knight

    Team Cherry

    "They created all the enemies and interactive elements using PlayMaker."

    Source: Unity Made With: Hollow Knight

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    Hearthstone

    Blizzard

    "A big help in enabling our art team to independently make cool events in-game."

    Source: Unity case study: Hearthstone

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    INSIDE

    "PlayMaker is the smoothest and most intuitive way for non-coders to implement functionality into our games!"

    Andreas N Grontved, Lead Animator, Playdead

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    The Forest

    Endnight Games used PlayMaker to realize the Creature AI in this highly acclaimed open world horror game.

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    Firewatch

    Campo Santo

    Source: Game Credits

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    Blue Prince

    "We used PlayMaker for everything in Blue Prince. Seeing the nodes and connecting red strings helped me visualize the sprawling network of ideas and secrets in the game."

    Tonda Ros, Dogubomb

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    GRIS

    "Thanks to its flexibility we were able to prototype and iterate quickly and reach the high levels of polish we were aiming for."

    Nomada Studio

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    Dreamfall Chapters

    "With an easy to use interface, and a very flexible toolset, making games with PlayMaker is both fun and rewarding!"

    Martin Bruusgaard, Design Director, Red Thread Games

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    Hauntii

    "I love playmaker :). It has been a real time saver for this project."

    moonloop Leo

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    Citizen Sleeper

    Jump Over The Age

    Gareth Damian Martin says they continued to use PlayMaker for Citizen Sleeper and its sequel, and had barely written a line of code in all that time.

    Source: Creative Bloq

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    Observation

    "Observation and Stories Untold wouldn't have been made in the time we did, if we didn't have PlayMaker!"

    Jon McKellan, No Code

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    Stories Untold

    "Observation and Stories Untold wouldn't have been made in the time we did, if we didn't have PlayMaker!"

    Jon McKellan, No Code

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    Dear Esther (Unity Port)

    "For me, PlayMaker is a gateway into a world I'd always considered alien - it's basically a visual code editor, it made the process of creating functional code in Unity very natural."

    Robert Briscoe

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    Flashing Lights

    Nils Jakrins

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    Virginia

    "Virginia wouldn't have been possible without PlayMaker."

    Jonathan Burroughs, Variable State

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    The First Tree

    "I would have never released a game if it wasn't for PlayMaker. For artists like myself, it opens up a new world."

    David Wehle

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    Sludge Life 2

    "PlayMaker is what makes my games happen. It's the one tool in Unity I couldn't live without."

    Terri Vellmann

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    Unruly Heroes

    Magic Design Studios

    Source: Steam news: Blocktober - Designing and prototyping a special feature

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    Fightback

    "PlayMaker has given our designers a lot of freedom to work without needing to rely on code support for every little job."

    Dominic Matthews, Product Manager, Ninja Theory

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    POI

    "PlayMaker is the very heart of Poi -- every character, enemy and cinematic was built from the ground up using the powerful and intuitive visual scripting tool."

    Paul Ewers, PolyKid

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    High Hell

    "PlayMaker is what makes my games happen. It's the one tool in Unity I couldn't live without."

    Terri Vellmann

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    Hollow Body

    Headware Games

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    Combat Core

    "As a designer and artist without strong coding skills, with PlayMaker I'm able to bring my ideas to life without any limits."

    Micah Betts

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    ValeGuard

    "I created ValeGuard without writing a single line of code. I didn't think this was possible until I found PlayMaker."

    Lost Tower Games

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    Rise 'n' Shine

    "PlayMaker allowed a couple of friends like us to develop a game from start to finish without writing any code."

    Bartek Nowakowski, Fireside Games

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    Counting Kingdom

    "PlayMaker is easy to pick up but also incredibly deep and flexible, and with regular updates and an amazing community there's not much more I could ask for!"

    Jenna Hoffstein, Founder, Little Worlds Interactive

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    moto RKD dash SP

    "So as an artist I used PlayMaker actions for the entire game, no other scripts whatsoever."

    clandestine, rkd.zone

    Source: PlayMaker forum showcase

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    Centipede Simulator

    "Made entirely with PlayMaker."

    tutxinho, UFO Crash Games

    Source: PlayMaker forum showcase

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    Undead Apocalypse: The Dawn

    "Fully built with PlayMaker."

    Laszmoe

    Source: PlayMaker forum showcase

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    MONSTERGEDDON 42

    "We can quickly do everything we desire with PlayMaker, and it has empowered us immensely."

    GEDDON, LLC

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    The Inspector

    "Yes, we are using PlayMaker for both The Inspector and Wild Dose."

    Lappi Soft

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    Wild Dose

    "Yes, we are using PlayMaker for both The Inspector and Wild Dose."

    Lappi Soft

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    Dead Beyond

    "Created totally with playmaker."

    Volkan Kutlubay

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    The End of the Sun

    The End of the Sun Team

    Source: Game Credits

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    Corpus Edax

    Corpus Edax Team

    Source: Game Credits

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    Visceratum

    "A great tool that allowed me to do all the game logic without a single line of code!"

    Michael Rfdshir

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    Super Laser Fury

    electrolyte

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    Super Arcade Soccer

    "Working with PlayMaker is like drawing my ideas on paper. I am a veteran coder but I love to see my code ideas in a snapshot."

    Ruben Alcaniz

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    Tumble The Turtle

    "PlayMaker lets a programming-illiterate artist like me get a game out the door without writing a single line of code!"

    Mark Arrebola