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Gameplay

The Gameplay action category groups together higher-level actions that are commonly used to build game feel and moment-to-moment behavior.

These actions are organized by what you are trying to do, not just by Unity component type. That makes them easier to find when you are building targeting, movement, orientation, rendering, or navigation systems.

Categories

Targeting

Find targets, measure distances and angles, aim at points, and flip sprites or transforms to face the action.

Movement

Move Transforms, Rigidbody objects, Rigidbody2D objects, or Transform Lists with gameplay-focused helpers.

Orientation

Rotate objects to face directions, points, targets, or the mouse with 2D and 3D helper actions.

Rendering

Rendering helpers for gameplay presentation, such as sorting sprites for top-down games.

Pathfinding

Navigation-focused helpers for gameplay movement and path-following workflows.

Why this category exists

Older action groups are often organized around Unity APIs such as Transform, Rigidbody, or SpriteRenderer.

The Gameplay category gives you another way to browse the same tools:

  • When you want to build a chasing enemy, look under Gameplay > Movement.
  • When you want to face a target or cursor, look under Gameplay > Orientation or Gameplay > Targeting.
  • When you want targeting helpers without remembering which component they use, start in Gameplay > Targeting.

Typical workflow

  1. Use a Targeting action to find or measure your target.
  2. Use a Movement action to chase, steer, or position your object.
  3. Use an Orientation action to face the target or direction of travel.
  4. Add Rendering or Pathfinding helpers where needed.