Character Controller Fall
Apply gravity to a CharacterController while in the air.
Use this when you only need falling behavior. If you also want air steering, use Move In Air.
Parameters
| Parameter | Description |
|---|---|
| CharacterController | Target CharacterController. |
| Gravity Multiplier | Multiplies Physics gravity for fall behavior and jump consistency. |
| Collision Flags | Optional output collision flags from CharacterController.Move. |
| Landed Event | Optional event sent when the controller lands. |
Notes
- Runs every frame.
- Send Landed Event to transition back to a grounded state.