Skip to content

Character Controller Fall

Apply gravity to a CharacterController while in the air.

Use this when you only need falling behavior. If you also want air steering, use Move In Air.

Parameters

Parameter Description
CharacterController Target CharacterController.
Gravity Multiplier Multiplies Physics gravity for fall behavior and jump consistency.
Collision Flags Optional output collision flags from CharacterController.Move.
Landed Event Optional event sent when the controller lands.

Notes

  • Runs every frame.
  • Send Landed Event to transition back to a grounded state.