Character Controller
Most Character Controller actions are direct Unity API wrappers and link to Unity documentation. This page lists PlayMaker custom and extra helper actions.
Unity API
Actions that directly wrap Unity CharacterController methods or properties link to the corresponding CharacterController API reference.
Actions for Character Controller movement checks and interaction.
Character Controller Actions
Check whether the controller is currently grounded.
Check whether the controller is currently falling.
Check whether there is enough space overhead to stand up.
Apply jump behavior to a Character Controller.
Handle crouching transitions by changing controller height and center.
Control airborne movement while not grounded.
Apply fall behavior and gravity-driven downward motion.
Safely teleport a Character Controller to a world position.
Push rigidbodies when the Character Controller collides with them.