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Character Controller

Most Character Controller actions are direct Unity API wrappers and link to Unity documentation. This page lists PlayMaker custom and extra helper actions.

Unity API

Actions that directly wrap Unity CharacterController methods or properties link to the corresponding CharacterController API reference.

Actions for Character Controller movement checks and interaction.

Character Controller Actions

Check Is Grounded

Check whether the controller is currently grounded.

Check Is Falling

Check whether the controller is currently falling.

Check Has Headroom

Check whether there is enough space overhead to stand up.

Jump

Apply jump behavior to a Character Controller.

Crouch

Handle crouching transitions by changing controller height and center.

Move In Air

Control airborne movement while not grounded.

Fall

Apply fall behavior and gravity-driven downward motion.

Teleport

Safely teleport a Character Controller to a world position.

Push Objects

Push rigidbodies when the Character Controller collides with them.