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Character Controller Check Is Grounded

Check if the CharacterController is grounded.

If using ramps or stairs consider using Check Is Falling instead.

Parameter Description
Character Controller The CharacterController.
Coyote Time Use this to add a small grace period to the check. This can also help fix 'flickering' of the isGrounded property which can be finicky.
True Event Event to send if the test is true.
False Event Event to send if the test is false.
Store Result Store the result of the test in a bool variable.