Character Controller Check Is Grounded
Check if the CharacterController is grounded.
If using ramps or stairs consider using Check Is Falling instead.
| Parameter | Description |
|---|---|
| Character Controller | The CharacterController. |
| Coyote Time | Use this to add a small grace period to the check. This can also help fix 'flickering' of the isGrounded property which can be finicky. |
| True Event | Event to send if the test is true. |
| False Event | Event to send if the test is false. |
| Store Result | Store the result of the test in a bool variable. |