Run Template
Run an FSM saved as a template.
The action instantiates an FSM based on the template and then it runs like a normal FSM on the GameObject.
NOTE: The instantiated FSM runs as long as the state is active. When the state exits, the FSM also exits.
Parameters
| Parameter | Description |
|---|---|
| FSM Template | The FSM Template to run. |
| Inputs | Variables exposed as Inputs in the Variables Inspector. |
| Outputs | Variables exposed as Outputs in the Variables Inspector. |
| Disable Logging | Disable logging when running the FSM. |
Disable Logging
This can improve performance when you have a template that is used a lot, for example in pooled bullets or enemies.
NOTE: Logging is always disabled in builds, so this is for editor performance only.