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FSM State Switch

Sends events based on the active state of a target FSM.

Parameters

Parameter Description
FSM Component The FSM to check. Identifies the target FSM component where you want to check states.
Cases Send events based on the FSM's active state. Allows you to define state-event pairs to trigger different events based on the current state of the target FSM.
Default Event Event to send if none of the cases match.
Use Full Path Use full path to match sub-states (e.g., Walking/Slow, Walking/Fast). Otherwise use only the state name (e.g., Slow, Fast)

Debug Info

Toggle Debug Info in the Action title bar to show the current state of the target FSM while playing.