Rigidbody2D Multiply Fall Speed
Multiplies the effect of gravity when falling.
| Parameter | Description |
|---|---|
| Rigidbody | The Rigidbody to control. |
| Fall Multiplier | Multiplies the effect of gravity when falling. For example, a value of 2 will double gravity while falling. This tweak can make jumping feel less 'floaty'. NOTE: This uses the Gravity Scale property of the Rigidbody2D. So if the Gravity Scale is 4 and the Fall Multiplier is 2, the effective gravity will be 8. |
Usages
Often used in platformer games to make falling feel less "floaty."