Controller
Most Physics2D actions are direct Unity API wrappers and link to Unity documentation. This page lists PlayMaker custom and extra 2D controller helpers.
Unity API
Actions that directly wrap Unity Physics2D and Rigidbody2D methods or properties link to the corresponding Physics2D API reference.
Controller Actions
Check grounded state using collider overlap tests.
Check grounded state using configurable raycasts.
Apply standard jump behavior to a Rigidbody2D.
Allow additional jump behavior while airborne.
Reduce upward jump velocity for variable jump height control.
Clamp downward velocity to a maximum fall speed.
Apply faster fall scaling to improve jump feel.
Apply burst movement for short directional dashes.
Apply Kinematic Ground Velocity
Apply ground motion to kinematic bodies for moving-platform style behavior.