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Controller

Most Physics2D actions are direct Unity API wrappers and link to Unity documentation. This page lists PlayMaker custom and extra 2D controller helpers.

Unity API

Actions that directly wrap Unity Physics2D and Rigidbody2D methods or properties link to the corresponding Physics2D API reference.

Controller Actions

Check Is Grounded (Collider)

Check grounded state using collider overlap tests.

Check Is Grounded (Raycast)

Check grounded state using configurable raycasts.

Jump

Apply standard jump behavior to a Rigidbody2D.

Jump In Air

Allow additional jump behavior while airborne.

Reduce Jump Speed

Reduce upward jump velocity for variable jump height control.

Clamp Fall Speed

Clamp downward velocity to a maximum fall speed.

Multiply Fall Speed

Apply faster fall scaling to improve jump feel.

Dash

Apply burst movement for short directional dashes.

Apply Kinematic Ground Velocity

Apply ground motion to kinematic bodies for moving-platform style behavior.