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Rigidbody2D Apply Kinematic Ground Velocity

Checks if the supplied ground Rigidbody2D is kinematic and apply it's velocity.

Parameter Description
Rigidbody The Rigidbody to control.
Ground The ground Rigidbody2D, typically returned from a GroundCheck action.
Gravity Multiplier Gravity multiplier to apply to gravity when on kinematic ground. This can be used to make the character stick to fast moving platforms.

Usages

One way to implement moving platforms in a platformer.