Physics Overlap Collider
Get all colliders overlapping a BoxCollider, SphereCollider, or CapsuleCollider.
Use this action when you want to collect nearby or overlapping colliders based on an existing collider shape, such as a detection volume, placement preview, or melee hit area.
Parameters
| Parameter | Description |
|---|---|
| Collider | Collider whose shape is used for the overlap query. Supports BoxCollider, SphereCollider, and CapsuleCollider. |
| Layer Mask | Layers to include in the query. |
| Hit Triggers | Whether the query should include trigger colliders. Uses Unity's QueryTriggerInteraction options. |
| Result | Collider List variable that stores the overlapping colliders. |
| Result Count | Optional integer output that stores the number of colliders found. |
Notes
- The source Collider itself is removed from the results.
- If Collider is not set, Result is cleared and Result Count is set to
0. - Unsupported Collider types log an error, clear Result, and set Result Count to
0. - Use Physics Check Collider when you only need a yes/no result.