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Physics Check Collider

Check whether a BoxCollider, SphereCollider, or CapsuleCollider overlaps any other colliders.

Use this action for simple yes/no overlap tests, such as checking whether a spawn point is clear, a pickup area is occupied, or a character is inside a trigger volume.

Parameters

Parameter Description
Collider Collider whose shape is used for the overlap query. Supports BoxCollider, SphereCollider, and CapsuleCollider.
Layer Mask Layers to include in the query.
Hit Triggers Whether the query should include trigger colliders. Uses Unity's QueryTriggerInteraction options.
Has Overlaps Optional event sent when one or more overlapping colliders are found.
No Overlaps Optional event sent when no overlapping colliders are found.
Result Optional bool output. Stores true when overlaps are found.

Notes

  • The source Collider itself is ignored when checking for overlaps.
  • Unsupported Collider types log an error.
  • Add at least one output: Has Overlaps, No Overlaps, or Result.
  • Use Physics Overlap Collider when you need the list of colliders that were found.