Physics Check Collider
Check whether a BoxCollider, SphereCollider, or CapsuleCollider overlaps any other colliders.
Use this action for simple yes/no overlap tests, such as checking whether a spawn point is clear, a pickup area is occupied, or a character is inside a trigger volume.
Parameters
| Parameter | Description |
|---|---|
| Collider | Collider whose shape is used for the overlap query. Supports BoxCollider, SphereCollider, and CapsuleCollider. |
| Layer Mask | Layers to include in the query. |
| Hit Triggers | Whether the query should include trigger colliders. Uses Unity's QueryTriggerInteraction options. |
| Has Overlaps | Optional event sent when one or more overlapping colliders are found. |
| No Overlaps | Optional event sent when no overlapping colliders are found. |
| Result | Optional bool output. Stores true when overlaps are found. |
Notes
- The source Collider itself is ignored when checking for overlaps.
- Unsupported Collider types log an error.
- Add at least one output: Has Overlaps, No Overlaps, or Result.
- Use Physics Overlap Collider when you need the list of colliders that were found.