Transform List Get Center
Calculates the center point of a Transform List.
You can use a simple average, or weight the result using transform scale, renderer bounds, or renderer alpha.
Parameters
| Parameter | Description |
|---|---|
| Transform List | The list of Transforms to evaluate. |
| Weight Mode | How each Transform contributes to the center. Equal gives every item the same weight. TransformScale uses world scale. RendererBounds uses renderer size. RendererAlpha uses visible alpha when available. |
| Axis | Limits which axes are written to the result, such as XY, XZ, or XYZ. |
| Center | Stores the calculated center position. |
Notes
- If the list is empty, the stored center is
Vector3.zero. - Null entries in the list are ignored.
- If the selected weight mode cannot produce useful weights, the action falls back to a regular average.
- Axis filtering is applied when writing the result, so you can preserve unused axes from the existing variable value.
Example
Use this action to find the center of a squad, asteroid cluster, or enemy formation.
For example, you can calculate a group center and then have a camera, marker, or area attack target that position.