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GameObject On Data Changed

Listen for value changes on a matching GameObject Data Component and send an event.

Parameters

Parameter Description
Game Object The GameObject that owns the Data Component.
Data Definition The schema used to find the matching Data Component.
Send Event Event sent when the data changes.
Found True when a matching component was found and hooked.
Changed Game Object Outputs the GameObject whose data changed.
Changed Component Outputs the Data Component that changed.

⚙ Details

This action runs continuously and rebinds if GameObject or Data Definition inputs change. When the underlying record raises a change event, this action sends your selected FSM event.

Examples

  • Refresh a stats panel whenever player data updates.
  • Trigger logic when quest flags change on an NPC.