Fill Rect
Fill a rectangular tile area with a single tile.
Use this action when you already know the region you want to paint and need a fast, deterministic fill.
Common Parameters
| Parameter | Description |
|---|---|
| Tilemap | Target Tilemap to modify. |
| Rect / Bounds | Rectangular area to fill (cell space). |
| Tile | Tile to place in all cells in the area. |
| Include Edges | Optional behavior for boundary handling. |
Typical Use
- Build or convert a rectangle in cell space.
- Choose a tile (for example floor or wall).
- Run Fill Rect to paint the region.
Notes
- Use Convert World Rect To Bounds when your source region is in world space.
- For patterned fills, use procedural tilemap actions in Procedural.