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Generators

Procedural cell generators that produce organic layouts inside a bounded grid. Combine them with Filters to tune playable spaces.

Deterministic runs

Set the random seed with Random Init State for repeatable results.

Generate Cells

Cellular Automata

Start from random noise and evolve walls and floors through repeated local-rule passes.

Diffusion-Limited Aggregation

Accrete random walkers onto a seed to form branching, vein-like structures.

Drunkard’s Walk

Wander one or more walkers through the grid to carve paths or blobby cave-like regions.