Generators
Procedural cell generators that produce organic layouts inside a bounded grid. Combine them with Filters to tune playable spaces.
Deterministic runs
Set the random seed with Random Init State for repeatable results.
Generate Cells
Start from random noise and evolve walls and floors through repeated local-rule passes.
Accrete random walkers onto a seed to form branching, vein-like structures.
Wander one or more walkers through the grid to carve paths or blobby cave-like regions.