Physics Raycast Get Aim Point
Calculates an aim point along a ray using optional hit info plus minimum/maximum distance limits.
Use this after a Physics Raycast action to convert hit/no-hit results into a stable target point.
Parameters
| Parameter | Description |
|---|---|
| Ray | Input ray (origin + direction), usually from a raycast action Store Ray output. |
| Hit Info | Optional RaycastHit from a previous raycast. If missing or no collider hit, the aim point uses Max Aim Distance. |
| Min Aim Distance | Minimum allowed distance from the ray origin. |
| Max Aim Distance | Maximum allowed distance from the ray origin. |
| Aim Point | Optional output world-space aim point. |
| Aim Distance | Optional output distance from origin to the aim point. |
Notes
- Aim distance is clamped between Min Aim Distance and Max Aim Distance.
- If a hit is closer than Min Aim Distance, the result is pushed out to Min Aim Distance.
- If no valid hit exists, the aim point is placed at Max Aim Distance along the ray.