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Check Angle To Target Radius

Checks the angle to a target transform while compensating for target radius.

This makes larger targets easier to pass in cone-style checks.

Parameters

Parameter Description
From Object Transform to measure from.
Forward Axis Local axis used as the forward direction.
Target Transform to measure toward.
Check Numeric comparison.
Angle Base angle to compare against.
Target Radius Radius used for angular-size compensation.
True Event Sent when the comparison is true.
False Event Sent when the comparison is false.
Store Result Optional bool to store the test result.

Notes

  • Internally, the action subtracts angular radius from measured angle before comparison.
  • If Target Radius is 0, behavior is similar to Check Angle To Target.

Example

  1. Use Check Angle To Target Radius for large enemies.
  2. Set Angle to 30 and Target Radius to the target body radius.
  3. Use True Event to trigger lock-on or attack readiness.