Check Angle To Target Radius
Checks the angle to a target transform while compensating for target radius.
This makes larger targets easier to pass in cone-style checks.
Parameters
| Parameter | Description |
|---|---|
| From Object | Transform to measure from. |
| Forward Axis | Local axis used as the forward direction. |
| Target | Transform to measure toward. |
| Check | Numeric comparison. |
| Angle | Base angle to compare against. |
| Target Radius | Radius used for angular-size compensation. |
| True Event | Sent when the comparison is true. |
| False Event | Sent when the comparison is false. |
| Store Result | Optional bool to store the test result. |
Notes
- Internally, the action subtracts angular radius from measured angle before comparison.
- If Target Radius is
0, behavior is similar to Check Angle To Target.
Example
- Use Check Angle To Target Radius for large enemies.
- Set Angle to
30and Target Radius to the target body radius. - Use True Event to trigger lock-on or attack readiness.