Bool
Bool variables are simple on/off switches for your FSM logic.
Use a bool when you want to track a condition such as:
- Is the player grounded?
- Is a door open?
- Has a tutorial step been completed?
In PlayMaker, True means the condition is active, and False means it is not.
Think of bools as flags that let your FSM make decisions clearly and predictably.
Actions
Set a bool variable to true or false.
Invert a bool variable value.
Evaluate bool logic operations between two bool values.