Gameplay Movement Rigidbody2D
These actions provide gameplay movement helpers for Rigidbody2D.
Move using relative translation.
Set Velocity If Input Not Zero
Apply velocity only when there is meaningful input.
Set Velocity If Input Axis Not Zero
Apply velocity per axis only when that axis has input.
Set current speed while keeping direction.
Move toward a target Transform.
Move toward a world position.
Limit maximum movement speed.