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Fade Actions

Fade actions animate intensity or alpha over a duration, then finish.

Common Parameters

Parameter Description
Duration How long the fade takes (seconds).
UseRealtime Uses unscaled time so the effect continues while gameplay is paused or slowed.
Progress Optional output showing normalized progress from 0 to 1.
Finished Event Optional event sent when the fade completes.

Actions

Action Overview
Fade In Light Fades a Light intensity from 0 to its original intensity.
Fade Out Light Fades a Light intensity from current value to 0. Optional Disable On Complete turns the Light off when finished.
Fade In Graphic Fades a UI Graphic alpha from 0 to its original alpha.
Fade Out Graphic Fades a UI Graphic alpha from current value to 0.
Fade In Canvas Group Fades a Canvas Group alpha from 0 to its original alpha.
Fade Out Canvas Group Fades a Canvas Group alpha from current value to 0.

Example

  1. Add Fade Out Graphic before a screen transition.
  2. Set Duration to 0.35.
  3. Use Finished Event to trigger the next state when the fade completes.