Skip to content

Blink Actions

Blink actions toggle a target ON and OFF using fixed durations.

Common Parameters

Parameter Description
On Duration How long the target stays on each cycle (seconds).
Off Duration How long the target stays off each cycle (seconds).
UseRealtime Uses unscaled time so the effect continues while gameplay is paused or slowed.
Is On Optional output showing current on/off state.

Actions

Action Overview
Blink Light Turns a Light component on and off in a repeating blink pattern.
Blink Renderer Turns a Renderer component on and off in a repeating blink pattern.

Example

  1. Add Blink Light to a state.
  2. Set On Duration to 0.2 and Off Duration to 0.8.
  3. Loop the state to keep the warning pulse active.