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Tiled Image Meter

A Tiled Image Meter displays a value using a repeating (tiled) sprite.

This is ideal for:

  • Hearts / Lives
  • Ammo Pips
  • Inventory Slots
  • Energy / Stamina Segments
  • Any discrete icon-based meter

Widget setup:

Tiled Image Meter Component

Add Component -> PlayMaker -> Widgets -> Tiled Image Meter

TiledImageMeter

Parameters

Field Description
Value Current value shown by the meter. In edit mode, this is used for preview.
Image The Image to resize. Must use Tiled type.
Axis Direction the meter grows: Horizontal or Vertical.
Update Label An optional Meter Label to update when the meter changeds.
Icon Size Size (UI units / pixels) of one icon tile.
Value Per Icon How much one icon represents (e.g., 1 HP per heart, 0.5 for half-hearts).
Max Icons Maximum icons to show (0 = unlimited).
Rounding How partial icon counts are handled: Floor, Ceil, or Round.
Update In Edit Mode When enabled, the meter updates automatically in the editor for previewing.

Notes:

  • Negative values are automatically clamped to zero.

Actions

Tiled Image Meter uses these actions:

Tips

  • Match Icon Size to the sprite's pixel size for crisp results.
  • Use fractional Value Per Icon (e.g., 0.5) for half-hearts or partial pips.
  • Use Max Icons to cap display (e.g., max 5 hearts).
  • Enable Update In Edit Mode while adjusting UI layout for live preview.