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Building NavGrids

You can bake a NavGrid in the editor using the NavGrid Baker component.

Or you can build and refine NavGrids at runtime using PlayMaker actions.

Action Reference

Action reference for this workflow lives in the Actions section:

Typical Runtime Flow

  1. Build or load a NavGrid.
  2. Apply tile costs (inline or via profile).
  3. Prune unreachable regions if needed.
  4. Use the resulting grid for pathfinding and movement.