NavGridAgent Settings
Most of the time you configure a NavGridAgent in the editor, then drive it with pathfinding, steering, or manual movement actions.
Use this page for runtime settings workflow context. For action parameters and behavior details, use the action reference pages below.
Action Reference
Typical Runtime Use Cases
- Increase/decrease speed for buffs, debuffs, or alert states.
- Swap NavGrid when changing floors/regions.
- Tune pathfinding behavior (neighbors, corner-cut, cost weight, node cap) for specific encounters.
- Apply grouped overrides with Set Settings when multiple values change together.