NavGridAgent Steering
Steering actions make per-cell turn decisions instead of solving a full A* path.
Use this page for behavior context. For action parameters and behavior details, use the action reference pages below.
How Steering Executes
- Steering picks the next direction at each cell-arrival step.
- It does not compute a full path from start to goal.
- It is ideal for reactive behaviors like chase, flee, spacing, and wandering.
- You can combine it with pathfinding (pathfind to a region, then steer locally).
Action Reference
- NavGridAgent Steer Towards Target
- NavGridAgent Steer Towards Position
- NavGridAgent Steer Away From Target
- NavGridAgent Steer Away From Position
Typical Usage
- Use steering for reactive movement (chase, flee, spacing, wandering).
- Optionally combine with pathfinding (pathfind to region, then steer locally).
- Tune tie-breaking and reverse behavior for your game feel.