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NavGridAgent Steering

Steering actions make per-cell turn decisions instead of solving a full A* path.

Use this page for behavior context. For action parameters and behavior details, use the action reference pages below.

How Steering Executes

  • Steering picks the next direction at each cell-arrival step.
  • It does not compute a full path from start to goal.
  • It is ideal for reactive behaviors like chase, flee, spacing, and wandering.
  • You can combine it with pathfinding (pathfind to a region, then steer locally).

Action Reference

Typical Usage

  1. Use steering for reactive movement (chase, flee, spacing, wandering).
  2. Optionally combine with pathfinding (pathfind to region, then steer locally).
  3. Tune tie-breaking and reverse behavior for your game feel.