Save File Viewer
PlayMaker → Debug → Save Files
The Save File Viewer lets you inspect the data stored in your PlayMaker save profiles.
Use it to debug variables, verify Auto Save behavior, and confirm your Save/Load logic works as intended.
See also: Save System actions reference.
About Save Files
Note
Save files created in the Unity Editor include extra editor-only fields (such as variable names, FSM names, data types, and display values). These fields make the file easier to understand when debugging.
Save files created in a built player will contain less information but still load correctly.
Viewing Save Files
Select a Profile
Use the Profile dropdown in the toolbar to choose which save profile to view.
Each profile corresponds to one JSON file stored at:
<persistentDataPath>/PlayMaker/Saves
Useful Toolbar Buttons
The toolbar provides quick access to:
-
Open Save Folder
Opens the directory where all PlayMaker save files are stored. -
Open Raw JSON
Opens the selected profile’s JSON file directly in your system’s text editor.
Save Data Preview
The preview shows all data saved in the selected profile:
FSM Variables
Displays one entry for each FSM that has saved variables:
- FSM Name
- GameObject path
- Saved variables and their stored values
Global Variables
Shows all saved global variables:
- Variable name
- Variable type
- Saved value
What This Is Useful For
The Save File Viewer is ideal for:
- Verifying that Auto Save is saving/loading the expected variables
- Debugging Save Mode settings
- Checking that multi-profile save systems work correctly
- Ensuring that object references (GameObjects, Components) are saved properly
- Inspecting test profiles when running automated integration tests