Asteroids
PlayMaker → Addons → Asteroids Game
A re-creation of the classic arcade game.

Features
This sample shows how to:
- Control the flow of game screens.
- Use Sprites and collision shapes for the player and enemies.
- Use 2D Physics to move objects and detect collisions.
- Use input to control a player spaceship.
- Wrap objects across screen edges.
- Build random levels from prefabs and detect when a level is cleared.
- Spawn enemies periodically.
- Spawn more challenging enemies at higher scores.
- Display a score and add points to it.
- Track player lives and add bonus lives.
- Display the number of lives left.
- End the game when the player has no lives left.
Reference
- Using Input controls to customize prefabs.
- Global variables and events.
- Global events with attached data.
- Broadcasting a global event.
- Getting event data from a collision event (e.g., the hit object).
- Sending a global event to a GameObject