Base Actions
PlayMaker uses base action classes for common use cases:
| Base Action | Description |
|---|---|
| BaseBlinkAction | Base class for actions that toggle a target on and off in a repeating blink pattern. |
| BaseDebugLogAction | Base class for actions that log to the console. |
| BaseFadeAction | Base class for actions that animate a target over time using a normalized fade value. |
| BaseForEachAction | Base class for loop actions that iterate over lists, collections, or counted ranges. |
| BaseFlickerAction | Base class for actions that randomly toggle a target on and off at a fixed frequency. |
| BaseFxDriver | Base class for actions that drive visual effects from a changing input value. |
| BaseOnEventAction | Base class for actions that subscribe to C# or Unity-style events and send PlayMaker events. |
| BaseTweenAction | Base class for actions that animate values over time using PlayMaker's tween system. |
| BaseTrueFalseAction | Base class for actions that perform a test and send True/False events. |
| BaseWaitAction | Sets up the updates modes for a wait action. |