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Base Actions

PlayMaker uses base action classes for common use cases:

Base Action Description
BaseBlinkAction Base class for actions that toggle a target on and off in a repeating blink pattern.
BaseDebugLogAction Base class for actions that log to the console.
BaseFadeAction Base class for actions that animate a target over time using a normalized fade value.
BaseForEachAction Base class for loop actions that iterate over lists, collections, or counted ranges.
BaseFlickerAction Base class for actions that randomly toggle a target on and off at a fixed frequency.
BaseFxDriver Base class for actions that drive visual effects from a changing input value.
BaseOnEventAction Base class for actions that subscribe to C# or Unity-style events and send PlayMaker events.
BaseTweenAction Base class for actions that animate values over time using PlayMaker's tween system.
BaseTrueFalseAction Base class for actions that perform a test and send True/False events.
BaseWaitAction Sets up the updates modes for a wait action.