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2.0.0 beta 84 Release

Region actions, bug fixes...

Changed

  • ApplicationQuit action now exits play mode in the editor.
  • IntegerOperator summary now uses mathematical symbols (+ instead of Add).

Added

  • Added DisableRegion, EnableRegion, and SetRegionEnabled actions.
  • Added parameters and changed ListGetNextItem and ListGetPreviousItem so they work more like they did in PM1. Note: CurrentIndex now sets the starting point for the navigation.
  • Added LoopStop variants to check float, integer, string, etc.
  • Added AnimatorTransitionInfo actions.
  • Added GameObjectFindAncestorWithTag action.
  • Added ConvertIntegerToFloat action.
  • Added UseVariableTokens option to StringSelectValue action.
  • Added gravity options to TransformFastProjectile action.
  • Added Show Active State setting in Debug toolbar menu.

Fixed

  • Fixed Group foldouts not working in FSM Inputs and Outputs.
  • Fixed null error when using global variables in CallComponentMethod action.
  • Fixed loop bug in AnimatorCheckIsPlaying action.
  • Fixed an issue where using an Integer variable via automatic conversion in Float fields could read as 0 instead of the variable’s actual value.
  • Fixed EveryFrame mode for SceneManagerLoadSceneAsync actions.
  • Fixed FsmTemplateComponent Edit button to View the running FSM while playing.
  • Fixed Flappy sample. Wasn't using Realtime in Wait actions.