2.0.0 beta 84 Release
Region actions, bug fixes...
Changed
- ApplicationQuit action now exits play mode in the editor.
- IntegerOperator summary now uses mathematical symbols (+ instead of Add).
Added
- Added DisableRegion, EnableRegion, and SetRegionEnabled actions.
- Added parameters and changed ListGetNextItem and ListGetPreviousItem so they work more like they did in PM1. Note: CurrentIndex now sets the starting point for the navigation.
- Added LoopStop variants to check float, integer, string, etc.
- Added AnimatorTransitionInfo actions.
- Added GameObjectFindAncestorWithTag action.
- Added ConvertIntegerToFloat action.
- Added UseVariableTokens option to StringSelectValue action.
- Added gravity options to TransformFastProjectile action.
- Added Show Active State setting in Debug toolbar menu.
Fixed
- Fixed Group foldouts not working in FSM Inputs and Outputs.
- Fixed null error when using global variables in CallComponentMethod action.
- Fixed loop bug in AnimatorCheckIsPlaying action.
- Fixed an issue where using an Integer variable via automatic conversion in Float fields could read as 0 instead of the variable’s actual value.
- Fixed EveryFrame mode for SceneManagerLoadSceneAsync actions.
- Fixed FsmTemplateComponent Edit button to View the running FSM while playing.
- Fixed Flappy sample. Wasn't using Realtime in Wait actions.