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2.0.0 beta 82 Release

Alpha version of Networking support, new actions, bug fixes...

Changed

  • Updated the FSM data version. Existing FSMs are upgraded automatically when scenes are opened, which may mark those scenes as dirty.

Added

  • ALPHA RELEASE of Networking addon. It currently supports Netcode for GameObjects but is extensible to other networking solutions. NOTE: This is an ALPHA RELEASE and is not yet ready for production use. There is no automatic variable syncing yet.
  • Added parameter browsing support to Animator actions.
  • Added Space option to RigidbodyGetVelocity actions.
  • Added HitEvent, NotHitEvent, and DidHit to Physics2DRaycast, Physics2DLinecast, and PhysicsLinecast actions.
  • Added Exclude Root option to GameObjectGetComponentsInChildren and GameObjectGetComponentsInParent actions.
  • Added (Hold) to InputGetKey, InputGetAnyKey, and InputGetButton names
  • Added GameObjectGetAncestor and GameObjectGetAncestors actions.

Fixed

  • Fixed Get FSM list actions sharing source list.
  • Fixed FSM Input/Output settings not always updating.
  • Fixed first-field as key sometimes not working in builds.
  • Fixed selected FSM in an additively loaded scene getting "lost" when exiting play mode.
  • Fixed EnumList fields in DataDefinitions and DataComponents.