2.0.0 beta 82 Release
Alpha version of Networking support, new actions, bug fixes...
Changed
- Updated the FSM data version. Existing FSMs are upgraded automatically when scenes are opened, which may mark those scenes as dirty.
Added
- ALPHA RELEASE of Networking addon. It currently supports Netcode for GameObjects but is extensible to other networking solutions. NOTE: This is an ALPHA RELEASE and is not yet ready for production use. There is no automatic variable syncing yet.
- Added parameter browsing support to Animator actions.
- Added Space option to RigidbodyGetVelocity actions.
- Added HitEvent, NotHitEvent, and DidHit to Physics2DRaycast, Physics2DLinecast, and PhysicsLinecast actions.
- Added Exclude Root option to GameObjectGetComponentsInChildren and GameObjectGetComponentsInParent actions.
- Added (Hold) to InputGetKey, InputGetAnyKey, and InputGetButton names
- Added GameObjectGetAncestor and GameObjectGetAncestors actions.
Fixed
- Fixed Get FSM list actions sharing source list.
- Fixed FSM Input/Output settings not always updating.
- Fixed first-field as key sometimes not working in builds.
- Fixed selected FSM in an additively loaded scene getting "lost" when exiting play mode.
- Fixed EnumList fields in DataDefinitions and DataComponents.